Vray Texture Editor Offset Units
Опубликовано redesign в Втр, 04/05/2011 - 10:40
Are they model units or something inbuilt?
Not units per say, but its a texture space value. Texture coordinates are generally expressed from 0 to 1, so the offset value more or less adds to those coordinates. Therefore a value of .5 would shift a texture half way over in that direction (u or v). What this actually relates to in real world space depends on how you have the your mapping sized.
For you guys, its probably best to just leave it alone. I'm pretty sure that there isn't an offset parameter in SU, so using it would most likely cause you're rendered mapping not to match the viewport.
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