3D

МОЙ ПОСЛЕДНИЙ ОФИГЕННЫЙ ПРОЕКТ )

15_42_prosto_012

Настроение: 

Rhinoceros 3D Model Corrupted Data Recovery Service

3DM Data Recovery Services

Настроение: 

Mental Ray Sampling (adaptive sampling settings)

 

· Sampling

· Adaptive Sampling

· Samples Settings and Eye Ray Count

· Filtering

Настроение: 

Creating a Walk-through in Maya

After hours googling and googling I couldn't for the life of me find a way to make a Maya walk-through! So here! I hope someone in the world wide web finds this one day and can use it.

In Maya, the easiest way I found to make a walk-through is to create two motion
paths (from EP curves). The first path is to put an object (which will later become invisible) that the camera will be aimed at throughout the animation. The second is a path for the camera itself to follow.

1. Make the First Curve

Настроение: 

Vray Texture Editor Offset Units

Are they model units or something inbuilt?

Not units per say, but its a texture space value. Texture coordinates are generally expressed from 0 to 1, so the offset value more or less adds to those coordinates. Therefore a value of .5 would shift a texture half way over in that direction (u or v). What this actually relates to in real world space depends on how you have the your mapping sized.

Настроение: 

Детки, в клетку!

Настроение: 
RSS-материал